Casino Captain's
Best Craps Sites
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Review |
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Club
Player
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The Captain always loves to stop by Club
Player casino because it's always a rewarding experience. Club
Player presents ye with a
gaming experience that stays forever. With a huge welcome Bonus to start, Club
Player Casino offers you the chance to enter its
glittering world of online gaming with a touch and glamour and style. Club
Player boasts so many different kinds of bonuses fer every type of game and
player that it is amazing. Ye can always find the perfect bonus to help ye
enjoy yer gaming at Club
Player casino. These bonuses change weekly and are
more than enough for the Captain and all me crew. With so many games and
so many bonuses ye will enjoy Club
Player every time ye visit!
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Intercasino
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The Captain loves
Intercasino.
It is not just the Captain either, matey - Intercasino
has been voted "Top Casino of the
Year" fer 3 years runnin' by the readers of the illustrious Gambling
Online Magazine.
Intercasino
is an extremely well
operated organization. The monthly promotions that every player gets
at this casino are both very valuable and very fun fer all players.
The special touches put on by Casino manager Ryan Hartley are
great. Ryan visits the casino every weekend and when players spot
him and say "hi" to him and he says "hi" back then
that player wins $50! There are many such fun and exciting things
happening at
Intercasino
and it can be very
interactive if you want to play at public tables or private if you wish to
play alone. Intercasino
gives super fast payouts
and is one of the most secure and honest online casinos in the world.
Everyone should play at
Intercasino.
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UK
Casino Club
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The Captain loves stopping in
at UK
Casino Club! At
first I thought it was only fer the UK citizens but pip-pip,
cheery ho, whatya know it is not. While this is an awesome
destination fer British players and is geared toward the UK player,
it is fun to stop in and play among me British friends Like General Red
Dog - a true English Gentleman. Don't hesitate to stop in and
enjoy this traditional and classy casino. They offer wagering
currencies from around the world for everyone to enjoy. Since
UK
Casino Club
is powered by Microgaming it has the perfect mixture
of style, class and excellent games! This is a great casino to
play and to help ye enjoy it even more. they will give ye a hefty 100%
bonus on yer first deposit up to £125!
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The History of
Craps
I first played "Hazard"
(as the game was called then) in England during the 18th century then in France
in the 19th century. In France, they played a version where the player rolled against the house, while the English version
had a player vs. player type of game. The meaning of the name Craps actually deals with a losing bet. In the early days,
a roller (shooter) automatically lost when rolling a 3 or 1/1. Rolling a 1/1 is
now commonly referred to as "snake eyes" but back then, we called it
"crabs." Somewhere along the way some drunken blaggard mispronounced
this as "craps" which later became the popular name fer the game.
In 1813, a scallywag by the name of Bernard de Mandeville
created a new and simplified version of craps and brought it to the Americas. Old Bernard's variation of the game spread wildly in
the New World. His version of the game was exposed often to loaded (fixed) dice, since the only bets in it were field and come bets. In 1865, an improved version
was published by John H. Winn (who was also a dice-maker.) In his version,
players could choose whether to bet with er against the roller, which made loaded dice a non-issue. Winn's variation
led to the craps version which is played today.
How
to Play Craps
Craps is fast, fun and extremely
exciting - ye will often hear loud clapping and yelling at the tables as these
games draw a big crowd at the land-based casinos. It's easy to learn,
and the captain will show ye a few steps that'll have ye playing craps like an
expert in no time.
Four casino employees known as the
"crew" usually run a craps table. This craps crew consists
of two dealers who stand on the inside of the table. Each is responsible fer
changing cash into chips and collecting and paying off bets on their half of
the table. In between the dealers sits the 'Boxman'. He overseas all the
actions, settles any disputes and supervises the other three employees. He
also examines the dice that go off the table to make sure they were not
switched or compromised by cheaters. The 'Stickman' stands directly across
from the Boxman on the other side of the table and handles the dice with a
long curved stick, pushing them to the player that's about to roll, or
retrieving them after they've been rolled. The Stickman also announces what
numbers were rolled and takes the bets in the center of the table.
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The Craps Table
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A.
Pass Line
B. Don't Pass Bar
C. Don't Come Bar
D. Place Bets to Win/Lose
E. Come Bets
F. Big 6 and Big 8
G. Field
H. Any 7
I. Hardway Bets & One Roll Bets (The Horn)
J. Any Craps |
A session of craps begins when the
Stickman offers six dice to one of the players. The player selects two of them
and becomes the Shooter or roller. This is the player that will be rolling and
creating the numbers that all the players at the table will be betting on.
The Shooter switches to the player directly clockwise from the previous shooter
and continues around the table in that manner after each players turn as the
shooter is finished. Prior to the
dice being rolled, the Shooter is required to make a line bet on either the
Pass Line or the Don't Pass Bar (see illustration above). The other players
will also be placing their bets on the table at the same time.
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Captains Tip:
Always Bet the pass line. If
ye are a beginner then start out by only betting the minimum amount
allowed. If ye are winning then try to increase yer bet by one chip each
time ye have a winner. Try to go back to the table minimum after a
loss. Do this until ye feel entirely comfortable with the game.
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The first roll in a craps session is known as the
Come Out Roll. During the Come Out Roll there are a few
ways that players can win or lose. If they bet on the Pass Line then a
player wins if a 7 or 11 is rolled. During the Come Out Roll the total
number of the two dice that the Shooter rolled becomes the Point so
long as that total number does not add up to 2,3,7,11 or 12. The
Dealers then place a puck atop that Point number on the table with the
"ON" side of the puck facing up. This reminds players where the Point
is. Usually every time the Shooter rolls and gets the Point, players will
win or lose.
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Captains Tip:
Always Take full odds
on the Pass Line, Don't Pass Bar or Come bets. This is the best bet in the
entire casino and is exactly a 50/50 proposition. Take advantage of this
opportunity and maximize yer full bet. Most casinos offer double odds
bets. In this case if ye had a $4 minimum wager then yer odds bet
could be an additional $8. Ye would then have a total
of $12 on this bet and will reap the benefits greatly.
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Craps Rules On The Come Out Roll. No
matter what bets are placed on the craps table, fer the Come Out Roll, the rules
never ever change.
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If the Come Out Roll is a 7 or 11 (also know
as a Natural), the Pass Line wins and the Don't Pass Bar loses.
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If the Come Out Roll is a 2, 3 or 12 (also
known as Craps), the Pass Line loses and the Don't Pass Bar wins or
ties. Usually the Don't Pass Bet will be a tie when the Come Out Roll is 12.
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If the Come Out Roll is 4, 5, 6, 8, 9 or 10,
then that number becomes the Shooter's Point. The Shooter will keep rolling
until the Shooter A.) rolls the point or B.) rolls a 7. If
the point is rolled first, Pass Line bettors win and Don't Pass bettors
lose. If the 7 is rolled first, then the Pass Loses and the Don't Pass wins.
A couple rules to bear in mind...
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7 can only be a winner on the Come Out Roll fer
Pass Line Bettors. 7 is always a loser fer Pass Line Bettors on any other
roll. The opposite is the case fer Don't Pass Bettors.
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The numbers 2, 3, 11 and 12 have no consequence
fer Pass or Don't Pass Bets after the Come Out Roll has been completed.
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Captains Tip:
Understand
the Inside table, field and middle bets.
These are among the worst odds in the casino. The captain advises to
stay away from these bets until ye have a better understanding of the game.
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Craps
Terminology
Any Craps: A one-toss bet on all of
the Craps numbers with one wager. Payoff is 7 to 1.
Any Seven: A
one-toss bet on any of the possible combinations of seven. Payoff is 4 to 1.
Barred Number: Can be either the 2 or the 12. Creates a tie when
betting Don't Pass er Don't Come.
Bet Numbers Across: A group of five bets on all the Place numbers
other than the Point number.
Big Six or Big Eight: A bet made on either 6 er 8 that it will be
rolled before a 7 comes up. Pays even money.
Boxman: The casino employee who supervises the Craps game and
deposits money into the drop-box.
Buy Bet: A Place bet made at true odds rather than at Place odds.
Carries a 5% fee.
Come Bet: Exactly the same as a Pass Line bet after the shooter's
Point is established.
Come-out Roll: The shooters initial roll of the dice.
Craps: The name fer a roll of 2, 3 or 12.
Don't Come: The same as Don't Pass bets after the shooter's
Point is established. Exact opposite of the come bet.
Don't Pass: An even money bet that the shooter will not toss his
Point number again before tossing a 7. This bet is placed
prior to the come out roll.
Don't Pass Bet: That a 2 or 3 will be rolled on the first
roll, or that a 7 will come up before the shooter repeats his Point. The
opposite of the line bet.
Double Odds: A bet permitted in almost every casino that
enables the player to take an odds bet at twice the amount of
the original wager on the line.
Easy Number: This is any number that appears in any
combination other than as a matching pair.
Field Bet: This is a once off bet that a 2, 3, 4, 9, 10,
11 or 12 will be the next roll of the dice. 2 or 12 pays double.
Front Line: This is just another name fer the Pass
Line.
Full Odds: Utilizing the maximum amount of odds bet ye are allowed
to make behind a line or come bet. This is known as taking "full
odds".
Hard Number: Any number that appears as a pair. Fer example a
pair of 5s are called a "Hard" Ten.
Hardway Bets: Bets made on a number in the hopes that it will
appear as a pair before appearing any other way or before a 7 is rolled.
High / Low: A once off bet on both the 2 and the 12. Ye
must use two bets. The Payoff is 30 to 1.
Horn Bet: In this bet ye win if a 2,3,11 or 12 are rolled. Ye
lose if anything else is rolled.
Lay Bet: This is a bet that the shooter will roll a 7 prior
to the number that is bet on. The player using this bet must wager more
than he could win.
Lay Odds: An
additional bet that allows the Don't Pass bettors to give odds on their bets.
This is the exact opposite of the odds bets on the pass line.
Natural: A 7 or 11 on the Come-out roll.
Odds Bet: An additional bet which can be made by players having
Pass Line. This increases the value of yer bet and is very valuable.
Off: This means simply that the bets are not working. This is
shown on the puck and is usually during the come out roll.
On: This means that the bets are working. This is usually after a
come out roll.
Pass Line Bet: This is a bet that the shooter will win either
by rolling a 7 or 11 on the first roll or that the shooter will roll his point
before a 7 is rolled.
Place Bets: These bets are ones in which the player wagers that a
specific one of the numbers 4, 5, 6, 8, 9 or 10 will be rolled before
a 7 is rolled.
Point Number: During a come out roll any number other than a
2,3,7,11 or 12 becomes the point.
Press Up: This is the act of increasing ones wager by using
winnings from the previous roll.
Proposition Bet: These are varying bets that the next roll will be
a Craps numbers or 7 or 11. These bets have a high payout return, but they
are hard to win.
Roll: The act of tossing, throwing or bouncing the dice.
Seven Out: This is how a session ends. It is when a shooter
rolls a seven after establishing a point. All bets are collected and the
dice are passed clockwise at this point.
Shooter: The
player who is currently rolling the dice.
Stickman: The dealer in the center of the Craps table who uses the
stick to both retrieve and pass the dice to the shooter.
Working: This simply means that a bet is still active even though
the come out roll is still in effect and no point has been established.
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